Posts Tagged "PVP"

World of Warcraft: The Burning Legion is looking absolutely fantastic

Posted by on Sep 22, 2015 in news | Comments Off on World of Warcraft: The Burning Legion is looking absolutely fantastic

His voice was stiff, strained, weary. Arthas took in the cape, tunic, and breeches, made of runecloth and mageweave and beautifully embroidered. It looked as though Varian had been wearing them for half his life, so dirty were they. His face had clearly been scrubbed, but there were traces of dirt at his temples and beneath his nails.

But so far we have only been told the small details, we just eager to hear more. So of course we are pleased to obtain information about how PvP will work in the Legion livestream from the arena a lot of information, I mean, Blizzard completely changed the honor system (again), so inevitably some juicy stuff in the works!

A heavy pile of information about the equipment, I mean – who does not like dolled up (figuratively or literally, take your pick)?

Legion PVP equipment not specifically produced for the PvP. This means that we will not see toughness, PVP or dual entry level statistics like, because the team does not want players to feel as though they must have PvP gear to PvP in. However, it is also important to note that you will not have to get PvP raid in the best equipment, either.

So, how will the work of the Legion PVP equipment? Then, enter the battlefield or in the arena, the game will set up your character’s statistics, from your specifications, instead of your equipment. Therefore, all of your character’s stats in PvP will come from a template that is specifically for your talent specialization which can be adjusted individually, if one is poor performance. This will allow developers to fine-tune professional arena and battlefield for each class, which means that they can balance better than they used to. With your equipment upgrade, your stats will increase. For each get five levels, you will get a 1 percent statistical increase, thereby ensuring that when your power, through equipment increase, we can not get too much advantage.

Because things are right now, PVP gear to use as a development system in World of Warcraft. Thus, in the coming PvP talent and reputation systems where the use of gear progress, the development of a system to the players, basically will not end. It’s all fun and useful accessories special effects capabilities and choices play a role. Now, players can queue enchants, trinkets set bonuses and all of a sudden to do some serious damage, but the damage outside these activities increase, the ability to move this kind of damage in PvP PVP talent feels a bit sub-par, and so the system, hoping to become hurt PvP is more lasting. So no, jewelry, set bonuses, and enchants will not be active in PVP Legion.

This really brings the crowd control interrupt jewelry This has been World of Warcraft PvP, because the problem important part of vanilla. It will be added to the talent of PVP systems and other related capacity. Blizzard still considering how to deal with the human race, doing the same thing, whether they put it, and provide humanity with a different talent in the line, or something else.

Credibility is the new glossy, Blizzard hopes will revitalize the world of Warcraft PvP. But of course, it’s still in development, it may need some adjustments and clarifications. In the Legion, players will strive to achieve the highest level of PvP. This is how you go to unlock PvP talent and general progress, you will have to unlock the talent to select each row, and once you reach the PvP level close to 10, about 20% of it’s way to the top. Once you hit the maximum level of PvP, you can reset it to gain valuable level. In this process, you unlock different cosmetic rewards.

Blizzard hope they can make in the Legion of World of Warcraft PvP more fun. Casual gamers will hopefully find it easier to get with the removal of PVP “gear”, while the higher ranked players can go to improve their level of prestige, and ultimately get some pretty awesome gear PvPing. It certainly sounds like they have some great ideas!

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When a Build Choice is Not Really a Choice

Posted by on Jul 18, 2015 in reviews | Comments Off on When a Build Choice is Not Really a Choice

When a Build Choice is Not Really a Choice

One of the blogs I follow is For The Record (FTR), which is run by a gamer named SilentStalker (SS) who covers World of Tanks (WoT) news.

SS recently posted his take on Elder Scrolls Online (ESO). There were a few things that he wrote that stood out to me.

EDIT (2014/05/13): for full disclosure, I haven’t played ESO yet. What I find fascinating and confusing is that in the comments and tweets about this article, some players agree with SS, others claim he’s wrong.

Multiclasses (“Hybrids”) Aren’t Viable

Per SS:

First, multiclasses don’t work. If you want to be a two-handed-sword-wielding holy knight in plate armor who also heals, you will suck at both roles.

It sounds like you have to specialize heavily.

The word “hybrid” carries a negative connotation for some MMORPG players, but I believe hybrids should be viable for some contexts, e.g. solo or small group PVE and PVP. Hybrids add depth to the variety of builds available to the players of a class and flavor to a game. Obviously for hardcore PVE raiding, specialization tends to be the way to go.

SS said holy knights who heal are not viable, and that’s a shame as I’ve played some incredibly fun holy knight builds in other games, e.g.:

Prot Pally in WoW PVP: Back at the start of WoW Cataclysm, the vast majority of the Paladin community claimed that Prot (Protection) PVP was dead. My projection on the mechanics was that Prot would still be viable, if not as strong as it was in WotLK. My Prot PVP spec was 75% DPS (with some solid burst) and 50% Healing relative to specialist classes. It was neither a pure DPS nor a pure healer, but it could heal meaningfully when needed to bridge my team mates to the next incoming heal and other emergency cooldowns. I played with other relatively inexperienced (but skilled) partners and we got to 2k in the 2v2 and 3v3 brackets playing hybrids
M*A*S*H Cleric in RIFT PVP: this was a steady DPS build (no meaningful burst whatsoever) that was tanky, output solid sustained AOE healing, had good mobility, and possessed some CC. What was funny about the M*A*S*H build was that the Cleric community was convinced that melee healing wasn’t viable, but I found they hadn’t explored the mechanics enough :)
If SS is right, there is no opportunity to come up with non-specialized builds. Which brings us to the next point…

Melee Mages and Berserker Warriors Aren’t Viable Either

Per SS:

Oh, almost forgot. You have to pick also “reasonable” configurations. For example, warrior in clothes (light armor, leathers are medium armor) and a 2 hander won’t work. Light armor as a whole adds bonuses to magic regeneration, more mana etc., so you can theoretically have a plate armor mage, but he will run out of mana very, very fast.

I recall hearing last year that plate mages would be viable. However if the armor types have built-in biases for specific classes or builds, what the developer is effectively delivering is a choice that is not really a choice. You can choose to gimp yourself, or you can choose a build that synergizes with the gear options.

There are many ways that a game can balance plate armor for mages, e.g. off the top of my head:

Plate armor limits the range of magic abilities
Plate armor limits the usage of magic movement abilities, such as blink
Etc
Same goes for a warrior wearing in light armor, e.g. a Braavosi swordmaster from Game of Thrones. The warrior could sacrifice damage mitigation / avoidance, but gain faster attacks and gap-closing abilities. Water Dance FTW.

I have not played ESO, and based on your collective feedback to me I do not intend to. So maybe SS got the points above wrong – but if he was right, yikes.

My hope for future games, e.g. Camelot Unchained (CU), is that the developers get it right. I think choice of armor for each class would allow for much more diversity and customization by the player – the tradeoffs just need to be thought through. Some upcoming titles, such as ArcheAge, do support such choice:

With the mixing and matching of classes, you can also mix and match equipment. There’s nothing stopping a mage from wearing plate armor, or a warrior tank from wearing cloth! There are different stats for cloth, leather, and plate armor – and each armor type has different set bonuses – so pick the armor that best suits your play style.

 

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